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To use variables and trigger time-based events, your best bet would be to use a script.
#RPG MAKER VX ACE TITLE SCREEN SCRIPT HOW TO#
I think it would be possible if I could deposite the date value into one of the game's variables, but I have no idea how to do that. Would it be possible to cause certain events in the game to happen based on the date? Ugh! Alter the first two zeros in "super", I mean. When the PlayTime window is displayed, the time and date will appear in the specified format. To change the position, alter the first two zeros in "span".Īs far as using the Time/Date Formats with this script, you change the "time" and "date" variables depending on which how you'd like them to appear.Įxample: If you want the date appearing as "Sun, 05 Dec, 2010", refer to the date/formats list and change the "date" to the following:Īnd if you want the time appearing as "15:30", again refer to the date/formats list and change the "time" to the following: Plan du site Hey All, for some time I've been actively searching various sites for certain script for rpg maker ACE because a friend of mine asked me to: A rhythm mini-game script, one where the player has to tap corresponding button in a set period of. Just place it under Main and it'll place a window displaying the current (system) time/date. Tilesets in the style of, or compatible with, RPG Maker VX Ace and RPG Maker VX. It isn't in 10 parts - even I'd be in trouble if it was! This script is pretty much plug-n-play. This comment has been removed by the author.Ĭan you please just post the script once.Īnd not in 10 parts? I still don't know what to do with this script. I'll be posting something on this over the next day or so. 259 floor damage, 270 game over incapacitation, 271272 title screen's menu, 273274 tweaking, menu. Is there any way you can take the actual time and date and place them in separate in-game variables? like day(0-6) hour (0-23) minute (o-59) or something along those lines? i wish to make an rpg that runs of real-time events. To make this work in RMVX, add the following to Scene_Menu: If ame_count / ame_rate != will display the replacement time/date in the default "Play Time" window on the menu status. ntents = Bitmap.new(width - 32, height - 32) If you want some of the coolest animated title menu scripts aside from Hanzo Kimuras Title Menu that can really make you say WOW, here are the scripts: (Please provided proper credits to the script author if you are using them in your game): Discovery Title Screen. # This window displays play time on the menu screen. Animated Title Menu Scripts Compilations. In RMVX, create a new script called Window_PlayTime:
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In RMXP, the following script can be used to replace the default. What this will do is store the time/date stamp format into variables and convert them to strings so that they can then be "drawn" in a window.